Sculptris manifest on YouTube

As soon as Sculptris was available for download from Pixologic  artists around the world starting to dive into the realm of intuitive sculpting.

3d dragon model in Sculptris
3d dragon in Sculptris



This model was created with the classic D&D dragons in mind.

It was created by 3d-animator.dk and are visible on their youtube channel as well.







Here we have a close up from a front view perspective.

The model are still under construction but it is clear the direction this Sculptris model is taking.







Sculptris - sculpting software sets new standards

Enter a World of Digital Art Without Barriers.
Welcome to Sculptris.





Sculptris is an elegant, powerful and yet easy to use 3D sculpting software, allowing the artist in you to simply focus on creating amazing 3D artwork. Gone are the technical and often tedious constraints typically associated with digital art.





If you're new to the world of digital sculpting, Sculptris is the ideal ground on which to get started. If on the other hand you're experienced in CG, what you will find in Sculptris is a blazingly fast way to realize your concepts.

It's intuitive, fun and user friendly, so you can focus as an artist on pure creativity.

Next Limit is pushing new boundaries

A closer look at RealFlow 2012

On top of huge improvements of the Hybrido technology from Realflow 5 the new release has some staggering features and updates:
  • Dripping water, automatic foam generation, faster simulations and lower memory use
  • New emitters: Wet, Waterline, Splash&Foam, Wet&Foam
  • Faster input/output operations
  • Distance and velocity fields and velocity and vorticity maps can now be exported
  • Greater controllability of fluid surface – new method of combining particles and fluid fields.
  • Better control of the strength of interaction between objects and fluids
  • Secondary splashes 
RealFlow 2012 now provides a built-in, easy-to-use tool to create fractured objects directly within your project.
 
 
 
 
 The Retimer Tool in RealFlow 2012 works on any of the RealFlow 2012 elements and opens up a world of possibilities: Bullet time effects, reversed simulations, slow motion effects

We ask where is CUDA™ support?
 
 
 
 
 
 
 
 
 
RealFlow 2012 is a must have for fluid and dynamics simulation and the only thing we are waiting for is CUDA support that would allow the GPU to help calculate and simulate the scene and particle interacting.
 
 
 
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
NVIDIA:
CUDA™ is NVIDIA's parallel computing architecture. It enables dramatic increases in computing performance by harnessing the power of the GPU.
With millions of CUDA-enabled GPUs sold to date, software developers, scientists and researchers are finding broad-ranging uses for CUDA, including image and video processing, computational biology and chemistry, fluid dynamics simulation, CT image reconstruction, seismic analysis, ray tracing, and much more.
 
 
 



 

iray - Physically Correct GPU Rendering Technology

iray is an intuitive to operate, interactive, consistent, high-performance global illumination rendering technology that generates photorealistic imagery by simulating the physical behavior of light.
CUDA support
Unlike current ray-tracing renderers, iray does not depend on complex renderer specific shaders and settings to approximate global illumination. iray achieves its high level of performance by taking full advantage of the CUDA programming model, allowing interactive previewing on both single and multiple NVIDIA GPU platforms.


RealFlow 5
RealFlow 5 byder på mange spændenede features. HYBRIDO er nok den mest opsigtsvækkende.
Video se her: Foam og splash


RealFlow
bruger banebrydende partikel baserede teknikker til at simulere væsker, vandoverflader, stive legemer, bløde organer, fibre og masker for Visual Effects industrier.








RealFlow
Renderkit

En ny tilføjelse til RealFlow teknologi er den RealFlow Renderkit. Den RealFlow RenderKit (RFRK) er et sæt værktøjer, der er designet til at lette den komplekse opgave for præstationen RealFlow væsker. RFRK giver dig mulighed for at generere processuelle geometri gøre tid, og også gøre enkelte væske partikler. Som en følge heraf vil RFRK dramatisk forenkle og fremskynde RealFlow arbejdsprocessen.

Vue 9 - Digital nature

Vue 9 indeholder en række store forbedringer, såsom dynamisk lysstyring, avanceret sten/klippe oprettelse, strømlinet terræn redigering og økosystem 4, sammen med signifikante forbedringer i den samlede ydeevne og meget mere præcis kunstnerisk kontrol.

In Short

  • EcoSystem 4
  • HyperBlob Technology
  • Rocky Mountains Fractal
  • Terrain Retopology
  • Improved Terrain Editor
  • Relighting
  • Inverse Kinematics
  • Custom Interfaces
  • New Interface Design
  • Auto Saving and Scene Snapshots
  • Interactive Network Rendering
  • Native Cocoa
  • HDR Multi-Pass Rendering
  • Real-World Units
  • Catmull-Clark Subdivision
  • Improved Texture Management
  • Water demo of tessellation

    NVidia - Water Demo DX11 Tessellation

    wiki
    :
    A tessellation or tiling of the plane is a collection of plane figures that fills the plane with no overlaps and no gaps. One may also speak of tessellations of parts of the plane or of other surfaces. Generalizations to higher dimensions are also possible. Tessellations frequently appeared in the art of M. C. Escher. Tessellations are seen throughout art history, from ancient architecture to modern art.



    Another tessellation from the Unigine_Heaven_DX11_Tessellation


    New DirectX 11 Technology
















    Nvidia
    :
    In the DirectX 11 hair demonstration, long flowing hair is realistically simulated, generated and rendered on our next-generation GeForce GTX 480 using its unique parallel tessellation engines.

    By moving the model and applying a simulated breeze, the hair billows and cascades naturally with accurate physical properties.

    News from Industrial Light & Magic

    Industrial Light & Magic (ILM), produced 850 of the approx. 1.000 shots in the most recent “Star Trek” film and created visual effects for six of the previous 10 editions in the series. The work required extensive demolition of planets, the creation of the Starship Enterprise and other spacecraft and creatures, as well as extensive digital matte paintings.

    "This project marked our most ambitious effort on a "Star Trek" film to date. We tapped the iconic references from the series and previous films and really took them to the next level driven by J.J. Abrams’ creative vision," said Michael DiComo, ILM Digital Production Supervisor.

    NVIDIA GPUs Power Visual Effects Nominees


    NVIDIA GPUs Power All 2010 Best Visual Effects Academy Award Nominees.




    The nominated films — “Avatar”, “District 9” and “Star Trek” — all delivered unprecedented levels of sophistication and realism to the screen in the form of computer-generated fantasy and science-fiction worlds.

    Vue - Digital Nature








    Vue ejes af E-on software. Vue serien er primært et 3d landskabsprogram. Vue bliver brugt indenfor de største film og spil produktioner. Udover at være et landskabsprogram, fungerer det også som et animations og arkitekt program.

    E-on Software Nyhedsbrev- October 12, 2009

    Vue 8 lanceres;:
    • CG Professionals
    • 3D Artists
    • 3D Entusiaster


    Nye feautures:

    3D Terrain Sculpting.
    Giver dig mulighed for frit at forme terræn funktioner såsom udhæng og huler direkte ind Vue standard og proceduremæssige terræn.

    Lokaliseret Infinite og proceduremæssige Terrain Sculpting.

    Ny Directional Deplacement Engine til teksturer til at skabe mere detaljerede og livagtige
    overflade funktioner med stærkt øget ydeevne.

    Spectral 3, atmosfærisk teknologi, der markant forbedrer kvaliteten og realisme af skyer, volumelight og skygger.

    Support til Maya 2010, Cinema4D R11.5, Softimage 2010 og V-Ray for Maya.

    Og meget mere. Her et billede fra Vue8


    Vue8
    More information
    http://www.e-onsoftware.com/

    Softimage XSI




    Softimage XSI
    Er et computerprogram til at lave 3D med. Programmet er udviklet af firmaet Softimage, der har hovedsæde i Montreal, Canada. Softimage er et datterselskab af Avid, en medievirksomhed, der beskæftiger sig med udvikling og salg, af redigeringsudstyr til film, tv og reklamebranchen. Softimage XSI er blevet opkøbt af Autodeks og bliver fremover udgivet og udviklet af dem.

    RealFlow wins Oscar


    RealFlow


    Next Limit Technologies wins Technical Achievement Award with RealFlow, for the simulation of realistic liquids.


    Go to their website for more information

    RealFlow

    Autodesk 3ds Max

    Autodesk

    Autodesk 3ds Max - News 2010

    Create stunning 3D models in less time with Autodesk® 3ds Max® 2010 software. This full-featured 3D modelling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content.

    http://www.autodesk.co.uk
    http://usa.autodesk.com/

    3d Visualisering med Houdini


    www.sidefx.com/

    News. 2010

    Houdini er et 3d animations værktøj fra Side Effects.

    Houdini introducerer nye muligheder for dynamiske simuleringer med bla. deres FX pyro solver.

    Nogle af de mange film Houdini er blevet brugt i;

    G.I JOE: The Rise Of Cobra
    Terminator Salvation
    Harry Potter and the half blood prince
    The Increibly Hulk

    www.sidefx.com/

    Welcome

    We deal with everything in 3D.

    A given software's functions and its strengthens and weaknesses. Techniques; modelling (character, etc.), scene setup, texturing, lightning, dynamics (fluids, etc.), rendering and composition.
    Plugins and what opportunities
    they offer.