Next Limit is pushing new boundaries

A closer look at RealFlow 2012

On top of huge improvements of the Hybrido technology from Realflow 5 the new release has some staggering features and updates:
  • Dripping water, automatic foam generation, faster simulations and lower memory use
  • New emitters: Wet, Waterline, Splash&Foam, Wet&Foam
  • Faster input/output operations
  • Distance and velocity fields and velocity and vorticity maps can now be exported
  • Greater controllability of fluid surface – new method of combining particles and fluid fields.
  • Better control of the strength of interaction between objects and fluids
  • Secondary splashes 
RealFlow 2012 now provides a built-in, easy-to-use tool to create fractured objects directly within your project.
 The Retimer Tool in RealFlow 2012 works on any of the RealFlow 2012 elements and opens up a world of possibilities: Bullet time effects, reversed simulations, slow motion effects

We ask where is CUDA™ support?
RealFlow 2012 is a must have for fluid and dynamics simulation and the only thing we are waiting for is CUDA support that would allow the GPU to help calculate and simulate the scene and particle interacting.
CUDA™ is NVIDIA's parallel computing architecture. It enables dramatic increases in computing performance by harnessing the power of the GPU.
With millions of CUDA-enabled GPUs sold to date, software developers, scientists and researchers are finding broad-ranging uses for CUDA, including image and video processing, computational biology and chemistry, fluid dynamics simulation, CT image reconstruction, seismic analysis, ray tracing, and much more.


1 kommentar:

  1. RealFlow 5 and 2012 marks a new chapter in fluid simulations. The only thing I want is CUDA support. Perhaps it will be supported in 2013 or a RealFlow 6 version.

    I would still highly recommend the software and the only alertnative that comes remotely close is the fluid simulation in Houdini. Its worth checking out.



We deal with everything in 3D.

A given software's functions and its strengthens and weaknesses. Techniques; modelling (character, etc.), scene setup, texturing, lightning, dynamics (fluids, etc.), rendering and composition.
Plugins and what opportunities
they offer.