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Welcome to ZBrush 4R7

Zbrush the king of modelling 3d software keeps finding new and innovative tools to help the creative artists. 
So whats new?

Well meet the: ZModeler brush. This polygonal modelling system is designed to simplify the creation process. Not just quickly but dynamically easy to create new shapes, fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click.

With the ZModeler brush, ZBrush takes a quantum leap beyond the organics that it is already relied upon for. You can refine the shape of your model in real-time to revolutionize how you create hard surface models, architectural structures or highly detailed environments.

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ALSO With ZBrush 4R7 the BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map.



With the new NanoMesh and ArrayMesh features, you as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and ArrayMesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds.

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ZBrush To KeyShot


With the ZBrush to Keyshot Bridge1 you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available2.
The KeyShot to ZBrush Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries, procedural noise, PolyPaint or textures -- and of course the new NanoMesh and ArrayMesh. If ZBrush can display it, KeyShot can render it!

Zbrush 4R7 is a serious upgrade and a must have for 3d artist who wishes to strive for perfection.


 

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