Zbrush 4R8
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Information and news from the world of 3d, its software, technology and developments.
possible picture of the new chip |
NEW
PARTICLES; TO BE OR NOT TO BE?
Particles
have always played a key role in the creation of VFX in Houdini even as Rigid
Body Dynamics, Fluids and Cloth effects have begun to take over. With Houdini
13, particles have been fully integrated into the dynamics context for better
behaviour, more control and interaction with other simulation tools. This
vex-based architecture is multi-threaded and allows for speeds up to 10x
faster and cached results that allow for scrubbing back and forth in the
timeline. To control
these particles, there is a new stream concept as well as the use of
VEX-based expressions which are much faster and more flexible. There are also
new tools and forces such as the Axis Force which uses 3D volumes to control
particles.
ARE YOU IN YOUR ELEMENT?
To create
realistic destruction effects, the industry is moving to the use of finite
elements. In Houdini 13, the Finite element solver brings this leading edge
technology to the forefront.
The Finite Element solver analyses the stresses on
an object then either bends or breaks the object. It can also be used for soft
body effects with volume preservation. With the new Finite Element solver,
Houdini 13 will take the simulation of digital destruction (and gooey slimy
objects) to the next level.
BLINDING; NEW LIGHTING
WOR KFLOW
A new
lighting work flow has been built around the use of Alembic and Packed
Primitives as a way of efficiently managing massive datasets.
This new work flow offers a new Data tree view for
working with the Alembic files and assigning materials and light assignments.
This new work flow is linear out of the box and along with improvements to the
quality and performance of Mantra offers a powerful set of lighting tools. In
professional production pipelines these new tools will offer a robust solution
that makes Mantra’s physically-based rendering a very attractive option.
DONT SHOOT; ENHANCED
BULLET SOLVER
The Bullet solver in Houdini is now more accurate
and supports most geometry types out of the box. it is much faster and scalable
and can be used in conjunction with packed primitives for efficient instancing
of pieces. There is also a new debris shelf tool for adding detail to really
sell a shot.
LETS GET WET; FLIP FLUIDS AND OCEAN FX
The FLIP fluid and Ocean FX tools in Houdini
continue to evolve with a new mist solver, new shelf tools and a new Fluid
surfacer that is much faster. A new ocean material is available and the
integration of FLIP fluid sims and larger OceanFX surfaces is easier than ever.
OPEN
STANDARDS, LETS SHARE
Houdini
continues to support industry standards which make it easier for artists to
work in a multi-application environment.
And HoudiniFX
The Render
Mantra Render Types
Conclusion
Houdini is on the right track and has been for most of its many releases, this is by far the best version yet and if the FX part of Houdini was an integral part of the reg. packages it would be a 10/10 but its not, however, its still very remarkable what they have achieved and Houdini delivers again. We highlighted in red the render part we think is setting new standards, a volumetric render is currentlt not possible with iray (3ds max) and its a killer hardware bassed render. I guess the other companies now need to look over the shoulders of sidefx and their incredible team. |