iray is an intuitive to operate, interactive, consistent, high-performance global illumination rendering technology that generates photore...
3d and the world of Side FXs HOUDINI
HOUDINI
from SideFX have done it again, they first impressed with their insane particle simulations, mimicking smoke and fire in photo-realistic manners, and now their cutting edge mantra and procedural material generator keep blowing our minds.
Here is an example af a generated material
Now Houdini is a full blown 3d software comparable to Maya or 3ds Max, and one should not forget the diversity it offer.
MODELING | Houdini includes a wide variety
of polygon, NURBS and subdivision surface modeling tools. Procedural
techniques can be used to maintain a robust construction history and to
create complex models such as environments.
CLOUDS & VOLUMES | The Cloud FX tools
offer an artist-friendly way of building, sculpting and rendering cloud
formations. This workflow utilizes sparse volume sculpting tools created
as part of the OpenVDB open source initiative.
ANIMATION | Houdini has an
animator-friendly workflow which includes a channel editor, dope sheet
and interactive timeline. Set keyframes on any parameter or use
Houdini’s Advanced Motion-editing tools for even more control.
CHARACTER RIGGING |Houdini’s
node-based approach fits perfectly with the working methodology of a
typical character rigging TD. Characters can then be wrapped up into a
single Digital Asset node and delivered to the animation team.
LIGHTING | Houdini’s lighting workflow
provides a flexible and powerful environment for managing lights,
building shaders and defining the look of a shot. Environment and GI
lights work well with Mantra’s physically-based rendering.
MANTRA RENDERING | With Houdini, you can
rely on a robust built-in rendering solution called Mantra or create
custom support for a wide variety of third party renderers. Mantra is
particularly good at rendering volumes such as smoke.
COMPOSITING | Houdini includes a
node-based compositor which is perfect for creating slap comps. Lighters
can test out render passes before sending plates to artists working
with other compositing apps.
HOUDINI DIGITAL ASSETS | Create Houdini
Digital Assets for use in Houdini or other apps via the Houdini engine.
Assets from Houdini FX can be opened up and manipulated in Houdini Base.
INTEROPERABILITY | Import and export to a variety of formats including Alembic, FBX, OBJ, OpenEXR and more.
...and dont forget it can still do dynamic simulations like the
We cannot wait to see what they come up with next, some say realtime global illumination?
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