
"Creating highly detailed, interactive worlds is within reach for teams of all sizes.
Unreal Engine 4 gives developers powerful procedural features which are seamlessly enhanced through the Houdini Engine integration," says Kim Libreri, CTO of Epic Games.
The plug-in lets artists load Houdini Digital Assets built using Houdini’s procedural node-based workflow into the UE4 editor with parameters and controls that can be manipulated to create custom results. Working together, Houdini and the Houdini Engine empower artists with an easy way to create their own tools that can be quickly shared with colleagues to ensure consistent high-quality results.
To enhance the creation of procedural game assets, Side Effects recently released Houdini 15 with new modeling and texturing tools. Modellers now have access to a new tweak edit workflow, edge sliding, soft selection highlighting and new tools such as PolyBridge and PolyExpand 2D – ideal for road generation. For working with hi-res models, new retopology tools make it easy to build low-res geometry by drawing right on top of high-res geometry.

Houdini 15 also includes texture baking and viewport support for UDIM textures, world-space normal maps, UV mesh boundaries and overlapping UV regions. Game developers can now import and export tangent-space normal maps and convert bump and displacement maps to normal maps.
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