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Whats new MAYA 2015

Maya 2015 delivers on so many levels. From the small changes that make your everyday workflow smoother, to the new and exciting tools that will introduce you to a new way of working. Maya 2015 helps make dealing with complexity, simple. 




Bifrost Procedural Effects Platform
XGen Arbitrary Primitive Generator technology and updates to the Bullet Physics plug-in, Maya 2015 is making a big splash in the world of VFX. 


The Maya effect

 

Creating hard-surface with simply switching between 1-3 on the keyboard is really powerful and a lot of fun!


Maya 2015 
Promises fluids like never before
 Fluid simulation is an increasingly popular tool in computer graphics for generating realistic animations of water, smoke, explosions, and related phenomena. Given some input configuration of fluid and scene geometry, a fluid simulator evolves the motion of the fluid forward in time, making use of the (possibly heavily simplified) Navier-Stokes equations which describe the physics of fluids. In computer graphics, such simulations range in complexity from extremely time-consuming high quality animations for film & visual effects, to simple real-time particle systems used in modern games.

Before other software packages did not really try to attempt to solve massive fluids simulations, RealFlow from Nextlimit technologies was the undisputed king, however, we now see a tendency where other 3d modelling/rendering software tries to deal with an increasing demand for particle solvers. Lastes was Houdini which made a quantum leap in solving - though still a very demanding task, and here comes Maya with optimized equations and new solvers. We are excited.  


1 kommentar:

  1. Maya 2015 delivers on so many levels. From the small changes that make your everyday workflow smoother, to the new and exciting tools that will introduce you to a new way of working. Maya 2015 helps make dealing with complexity, simple. And it seems they hav picked up on hardware rendering :)

    SvarSlet

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We deal with everything in 3D.

A given software's functions and its strengthens and weaknesses. Techniques; modelling (character, etc.), scene setup, texturing, lightning, dynamics (fluids, etc.), rendering and composition.
Plugins and what opportunities
they offer.